2 | Teddy |
1 | BK |
1 | Trent |
1 | Judge |
1 | Brien Croft |
Seat | Deck | Player | Record |
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
2 Wins 3 Losses 1 Draws 0 Trophies
Played in the Maindeck 33.33% of the time.
Many pip agro | Marlin | 1-1-1 | Main |
GB Midrange | Grimbo(?) | 1-1-1 | Side |
Jank w/ Blue | Dylan | 1-2-0 | Main |
+1+1 | Trent | 2-1-0 | Side |
Mill/Self Mill | Nick | 1-2-0 | Side |
Date | Ruling |
---|---|
2018-10-05 | You can’t pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope’s triggered ability. |
2018-10-05 | If you gain an amount of life “for each” of something, that life is gained as one event and Dawn of Hope’s first ability triggers only once. |
2018-10-05 | Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. |
2018-10-05 | In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. |
2018-10-05 | Dawn of Hope’s first ability triggers just once for each life-gaining event, whether it’s 1 life from Vicious Rumors or 3 life from Creeping Chill. |